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HDR Shader Order

SDR to HDR Conversions

  • Requires the AutoHDR addon, Lilium’s DXVK, or Special K (set tonemap mode within SK to Raw Framebuffer)
  • Requires either Pumbo’s AdvancedAutoHDR shader OR Lilium’s Inverse Tone Mapper shader

Simple version for those new to ReShade:

TOP OF SHADER ORDER
All other shaders
Either Lilium's Inverse Tone Mapper or Pumbo's AdvancedAutoHDR
BOTTOM OF SHADER ORDER

More advanced version that can lead to a better end result:

TOP OF SHADER ORDER
Shaders not compatible with HDR can go here
Either Lilium's Inverse Tone Mapper or Pumbo's AdvancedAutoHDR
scRGB Converter (Before) / HDR10 Converter (Before)
Place most shaders not compatible with HDR here
scRGB Converter (After) / HDR10 Converter (After)
Lilium's Tone Mapping
BOTTOM OF SHADER ORDER

Native HDR / RenoDX / Luma

If using ReShade with either native HDR or a mod that adds native HDR to a game such as RenoDX or Luma:

TOP OF SHADER ORDER
scRGB Converter (Before) / HDR10 Converter (Before)
Shaders not compatible with HDR go here
scRGB Converter (After) / HDR10 Converter (After)
Lilium's Tone Mapping / AdvancedAutoHDR
BOTTOM OF SHADER ORDER

Notes

Examples of HDR compatible shaders include but are not limited to:

  • MaxG2D’s HDR Saturation
  • MaxG2D’s HDR Bloom
  • MaxG2D’s HDR Motion Blur
  • Lilium’s RCAS
  • Lilium’s CAS
  • Lilium’s Filmgrain